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With AI, Everyone is a Dev. EveryDev.ai ©
    1. Home
    2. Developers
    3. Ben Houston

    Ben Houston

    Ben Houston is an individual 3D computer-graphics software developer, entrepreneur, and open-source creator. He builds 3D/web tools, browser GPU and AI projects, product-visualization software, and writes about graphics programming and agentic coding.

    Visit Website

    At a Glance

    1Tool Listed
    11Products
    2Tool Views
    8Capabilities
    Discussions
    Ottawa, CanadaHeadquarters
    Focus Areas
    AI Coding Assistants
    Command Line Assistants
    Agent Harness
    Connect
    Latest News
    CliDoc Brings TSDoc-Style Documentation to CLIsSep 30, 2026
    git-dedup: Faster and Smaller Checkouts for FreeSep 30, 2026
    Markets
    • 3D graphics and WebGPU developers
    • VFX and film-production software users
    • Enterprise product-visualization and visual-commerce teams
    • Open-source TypeScript/JavaScript developers
    • +1 more

    AI Tools by Ben Houston

    (1)
    View MyCoder-Mini
    MyCoder-Mini tool icon

    MyCoder-Mini

    Minimalist Claude CLI Coding Agent

    CLI AssistantsAI Coding Asst.Agent Harness

    Discussions

    No discussions yet

    Be the first to start a discussion about Ben Houston

    Latest News

    09/30/2026

    CliDoc Brings TSDoc-Style Documentation to CLIs

    ben3d.ca
    09/30/2026

    git-dedup: Faster and Smaller Checkouts for Free

    ben3d.ca
    09/23/2026

    2.4x Faster Native GPU Testing for Vitest and Jest without a Browser

    ben3d.ca
    09/14/2026

    Implementing ETag-based Caching Revalidation for TanStack Start

    ben3d.ca

    Products & Services

    11
    Land of Assets
    2025

    Product-visualization platform using glTF/GLB, OpenPBR, native Blender and CAD inputs, a single source of 3D truth, configurators, and AI-generated lifestyle imagery.

    Web3DSurvey
    2023-03-22

    Community service and developer tool that collects and aggregates real-world WebGL, WebGL2, WebGPU, browser, adapter, and shader-feature support data; includes a live machine report and GPU benchmark.

    WebGPU-Bench
    2026

    WebGPU micro-benchmark suite and CLI measuring arithmetic, memory access, shader operations, and alternative compute strategies across real devices; available through Web3D Survey and npm/Node workflows.

    Three-LLM
    2026

    Open-source Three.js/WebGPU inference engine that loads Hugging Face models such as Qwen, Phi, and SmolLM2 directly in the browser using compute shaders.

    Market Position

    Houston's work is differentiated by combining deep production VFX experience with open web standards and browser-native GPU/AI engineering. Web3DSurvey and WebGPU-Bench provide open, measurement-oriented alternatives to relying on vendor claims; Three-LLM and MyCoder-Mini are small, inspectable open-source experiments rather than hosted black-box products; Land of Assets emphasizes portable glTF/OpenPBR assets and a single source of truth instead of proprietary catalog lock-in. His historical Threekit work places him in the same broader visual-commerce market as proprietary enterprise 3D-configuration suites.

    Leadership

    Founders

    BH

    Ben Houston

    Started graphics coding on his father's Apple IIe in the late 1980s; GitHub describes him as coding computer graphics since 1990. He founded or started Frantic Films Software, Exocortex, Clara.io, Threekit, and Land of Assets; contributed substantially to Three.js and co-authored the glTF standard at Khronos.

    Executive Team

    BH

    Ben Houston

    Independent 3D software developer, entrepreneur, and founder

    Career spanning VFX software, browser 3D, enterprise visual commerce, open-source graphics, WebGPU, and agentic coding; currently available for contract 3D and web work.

    Founding Story

    The subject is a person rather than a company. His stated origin story is a lifelong interest in graphics programming beginning on an Apple IIe, followed by building production software for film/VFX and later founding web-based 3D and visual-commerce ventures. His current work combines open standards, browser GPU technology, AI-assisted development, and practical 3D software.

    Business Model

    Revenue Model

    Ben's personal site advertises contract work for 3D and web solutions. His public software projects are generally open source or community services; Land of Assets is presented as a platform with demo-based commercial engagement.

    Target Markets

    Industries & Segments
    • 3D graphics and WebGPU developers
    • VFX and film-production software users
    • Enterprise product-visualization and visual-commerce teams
    • Open-source TypeScript/JavaScript developers
    • AI/agentic-coding practitioners and researchers
    Use Cases
    • 3D web developers checking browser, GPU, WebGL, and WebGPU compatibility
    • Graphics engineers optimizing shaders and GPU workloads across phones, laptops, and desktop GPUs
    • Running and experimenting with LLM inference directly in browsers
    • Furniture, kitchen-and-bath, industrial, building-products, and other teams needing 3D product configurators and accurate AI product imagery
    • Developers learning or prototyping autonomous coding agents
    • VFX studios needing render management, particle rendering, and fluid simulation

    Quick Facts

    Headquarters
    Ottawa, Canada

    History & Milestones

    2026

    Expanded his open-source portfolio with WebGPU-Bench, Three-LLM, native GPU testing tools, Gaussian-splat work, MaterialX tooling, and other TypeScript packages.

    2025

    Released the minimal open-source MyCoder-Mini agentic coding CLI and began Land of Assets, a product-visualization platform based on open 3D standards and AI imagery.

    March 22, 2023

    Launched Web3DSurvey to replace the defunct WebGLStats reference and measure real-world WebGL, WebGL2, WebGPU, browser, and device support.

    2015

    Founded Threekit, an enterprise 3D product-visualization/visual-commerce company that later raised $65 million.

    2013

    Founded Clara.io, a browser-based collaborative 3D editor that later exceeded one million registered users.

    Key Capabilities

    8
    WebGL/WebGL2/WebGPU capability collection and real-device support statistics
    Browser and native GPU benchmarking with shader, arithmetic, memory, layout, and workgroup comparisons
    WebGPU compute-shader inference for browser LLMs
    Three.js rendering, animation, HDR, Gaussian splats, MaterialX, and neural-texture work
    Open 3D standards including glTF/GLB and OpenPBR, with Blender and CAD interoperability
    Agentic coding through LLM tool calling and shell-command execution

    Integrations & Partnerships

    Platform Integrations

    • Web3DSurvey is available as a website, /machine live report, embeddable collector iframe, and GPU benchmark page.
    • WebGPU-Bench is available in browser and through a Node.js/Dawn CLI.
    • Three-LLM runs in browsers using Three.js and WebGPU compute shaders and loads Hugging Face models.
    • MyCoder-Mini runs as a Node.js/TypeScript CLI and integrates with Anthropic's Claude SDK/API.
    • Land of Assets supports glTF/GLB, OpenPBR, Blender, STEP, IGES, and FreeCAD workflows.

    Key Partnerships

    Khronos Group: regular glTF standards contributions and co-authorship of the glTF standard.
    Three.js ecosystem: long-term open-source contributor and Web3DSurvey data contributor/community connection.
    Web3DSurvey embeds/collects data from Three.js, Model-Viewer, and Khronos-related sites.

    Connect

    Website
    ben3d.ca/
    GitHub
    bhouston
    X / Twitter
    BenHouston3D
    LinkedIn
    benhouston
    Bluesky
    @ben3d.ca
    Mastodon
    mastodon.gamedev.place/@BenHouston3D

    AI Topics

    3

    Ben Houston focuses on these topics:

    AI Coding Assistants(1)
    Command Line Assistants(1)
    Agent Harness(1)
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