Gizmo Labs Inc.
Gizmo uses generative AI and gamification to make learning addictive and effective through automated flashcards and quizzes.
At a Glance
- Students (K-12, University, Medical)
- Teachers
- Knowledge workers (voice dictation)
AI Tools by Gizmo Labs Inc.
(1)OpenWhispr
Open Source Voice Dictation Tool
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Latest News
AI learning app Gizmo levels up with 13M users and a $22M investment
Gizmo Reaches 13 Million User Milestone Amidst Global Growth
Gizmo Labs Launches OpenWhispr: Privacy-First Voice Transcription
AI startup Gizmo raises $3.5M by using gamified quizzes and flashcards to make learning fun
Products & Services
AI-powered learning app that turns notes, PDFs, and YouTube videos into gamified flashcards and quizzes using spaced repetition.
Open-source desktop voice-to-text assistant that runs locally for privacy or via cloud APIs for speed.
Market Position
Positions itself as an 'addictive' and more automated alternative to Quizlet and Anki, using AI to eliminate the friction of manual deck creation.
Leadership
Founders
Petros Christodoulou
CEO and Co-founder. Previously worked at Google. Cambridge University alumnus (Mathematics). Co-founded Save All (rebranded to Gizmo).
Robin Jack
Co-founder. Previously worked at Amazon and Skimlinks (Senior Product Manager). Cambridge University alumnus.
Paul Evangelou
Co-founder. Previously Senior Product Manager at Touch Surgery (acquired by Medtronic) and Consultant at ReD Associates. Cambridge University alumnus and former History Teacher at Teach First.
Executive Team
Petros Christodoulou
CEO & Co-Founder
Leader in AI product intuition and viral loops. Cambridge Mathematics graduate with background at Google.
Robin Jack
Co-Founder
Product lead with experience in data and scaling products at Amazon and Skimlinks.
Board of Directors
Founding Story
Founded by Cambridge alumni Petros Christodoulou, Robin Jack, and Paul Evangelou, the company started as 'Save All' with a focus on solving the problem of forgetting 90% of what is learned. They leveraged AI to automate the creation of study materials and combined it with gamification (streaks, leaderboards) to keep students engaged.
Business Model
Revenue Model
B2C Subscription model for premium learning features and 'open core' model for voice-to-text services.
Pricing Tiers
Basic flashcards, 10 AI-generated quizzes per day, community decks.
Unlimited AI quizzes, priority support, advanced scheduling.
Billed annually, includes all premium features.
Target Markets
- Students (K-12, University, Medical)
- Teachers
- Knowledge workers (voice dictation)
- Exam preparation (GCSE, A-Levels, Medical school)
- Language learning
- Professional certifications
- Private voice dictation
- Individual students worldwide
- Medical students and exam prep cohorts