Keet
Keet is a personal learning platform and iOS app that generates structured courses on any topic. It combines short explainer videos with quizzes and games in a roadmap designed to help people learn concepts in sequence.
At a Glance
- Curious consumers and lifelong learners
- Students and self-directed learners
- Learners exploring technical, scientific, historical and other niche subjects
- Developers building products that need authenticated web integrations
- +1 more
AI Tools by Keet
(1)Keet
AI Course Generator for iOS
Discussions
No discussions yet
Be the first to start a discussion about Keet
Latest News
Keet's iOS learning app was reported as launching on Product Hunt, offering AI-generated video courses with roadmaps, quizzes and games.
Launch HN: Keet (YC S24) — an app to create video courses on anything; the founders described short videos, reinforcement games and a future prerequisite map.
A launch report highlighted Keet's personalized interactive video courses, roadmap structure, adjustable depth/complexity/narration and programmatic video rendering with Remotion and Manim.
Y Combinator launch: Keet introduced APIs for any website, allowing developers to connect customer accounts and perform actions on their behalf.
Products & Services
An iPhone app that turns a user's topic prompt into a structured course with short explainer videos, quizzes and interactive games. It supports adjustable depth, complexity and narration style, and includes progress tracking and social features such as seeing friends' activity.
An API and SDK platform for connecting end users' authenticated accounts and taking actions on their behalf on websites that do not offer conventional APIs. It provides API abstractions and lets developers write custom Playwright automations when needed.
Market Position
Keet positions its learning app as curriculum rather than chat: instead of returning isolated answers, it generates a sequenced roadmap of lessons, videos and active-recall games. It competes with broad and AI-assisted learning products such as Duolingo, Brilliant, YouLearn, Coursebox and NerdSip, with differentiation centered on generating a complete personalized curriculum from one prompt. Its earlier developer product competed in authenticated web-integration and browser-automation infrastructure, emphasizing no Chrome extension, maintained sessions and API abstractions that can avoid Playwright.
Leadership
Founders
Zack Ashen
Cornell computer-science graduate and Keet co-founder/CEO; previously a software-engineering intern at PayPal.
Tommy Tsai
Cornell computer-science graduate and Keet co-founder/CPO; previously a product manager at Microsoft and held product roles at Intapp.
Executive Team
Zack Ashen
Founder and CEO
Cornell computer-science graduate; previously worked as a software engineer at PayPal.
Tommy Tsai
Founder and CPO
Cornell computer-science graduate; previously worked in product at Microsoft and Intapp.
Founding Story
Ashen and Tsai started Keet after graduating from Cornell, initially envisioning a future in which the internet was accessible to AI agents. The company first presented an API product for connecting authenticated customer accounts to websites and automating actions without storing credentials or relying on brittle browser automations; it later shifted its public product toward AI-generated video courses for learning any topic.
Business Model
Revenue Model
The current learning app is free to download and uses a freemium/credit model: the website says new users receive two free course generations and then need credits to generate more. Keet's current Terms say the service is offered without a paid subscription at present and may introduce optional paid plans, purchases or premium features in the future. The earlier API product was positioned as a usage-based developer service.
Pricing Tiers
The iPhone app is free; the official FAQ says users receive two free courses before needing credits for additional course generation.
Target Markets
- Curious consumers and lifelong learners
- Students and self-directed learners
- Learners exploring technical, scientific, historical and other niche subjects
- Developers building products that need authenticated web integrations
- Companies automating customer workflows on websites without APIs
- Self-directed learning on niche or unfamiliar topics
- Bite-sized learning during commutes or short sessions
- Learning technical subjects with worked problems and proofs
- Learning history through primary-source narratives and contrasting perspectives
- Reinforcing learning through active-recall games
- Connecting customers' accounts to websites and acting on their behalf