Ramen
Ramen is an AI company building agents for interactive 3D and game development. Its agents work inside game engines to create gameplay code, Blueprints, 3D assets, levels and complete worlds, with the goal of empowering game creators.
At a Glance
- Independent game developers
- Small and mid-sized game studios
- AAA and professional game-development teams
- Unreal Engine developers
- +3 more
AI Tools by Ramen
(1)Aura Autopilot
AI Playtesting for Game Engines
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Latest News
Ramen published Autopilot: A Continually Learning Real-Time General Playtesting System.
Aura 1.0 launched for Unity and Unreal Engine with unlimited Auto mode, persistent project memory, Verification Agent improvements, Mac support and Fab Store availability.
Aura 15 launched with unlimited Auto mode, Aura Indie pricing, shell-command execution, Skills, custom workflows and experimental Unreal 5.8 Sandbox mode.
Aura for Unity v0.14.0 was announced as an AI agent release for Unity developers.
Products & Services
A multi-agent AI assistant for Unreal Engine and Unity. Aura can understand projects, create and edit Blueprints and C++/C# code, manipulate editors and scenes, generate 3D assets, debug, run builds and verify its work by launching and playtesting games. It is available for Windows and Mac and through the Epic Fab Store.
An open-source autonomous, continually learning real-time game-testing system. It plays games, generates or adapts game-specific harnesses, learns per-project, and verifies features or pursues goals across Unreal Engine 5, Unity 6 and Godot 4 on Windows and macOS.
The open-source Unity Model Context Protocol tool acquired from Coplay and integrated into Aura; the acquisition announcement described it as the most popular open-source Unity AI tool on GitHub at the time.
Ramen's cross-platform VR MMORPG, built around an anime/JRPG-inspired world, social MMO features, traversal, combat and crafting. The company originally used the game to explore immersive virtual worlds before shifting its emphasis toward AI developer tools.
Market Position
Ramen positions Aura as a game-engine-native, multi-agent alternative to general coding agents such as Claude Code and other game agents: it combines project-aware code and editor control, Blueprint/asset/level workflows and self-verification/playtesting. Autopilot differentiates through real-time gameplay, adaptive game-specific harnesses and continual per-project learning. The company competes in AI game-development tooling with general coding agents, Unity/Unreal copilots and automated game-testing systems.
Leadership
Founders
Andy Tsen
Co-founder and CEO of Ramen. Before Ramen he held product and engineering roles at top-grossing social and mobile gaming studios and was CEO/co-founder of TribeVR.
Lauren Frazier
Co-founder and former CTO of Ramen; she led engineering, audio and story for Zenith: Nexus. Her background is in product engineering, game design and immersive-game development.
Executive Team
Andy Tsen
CEO and Co-founder
Founder of Ramen and former CEO/co-founder of TribeVR; previously held product and engineering roles at social and mobile gaming studios.
Founding Story
Ramen was born in Y Combinator's Summer 2019 batch on the belief that games can change lives. Andy Tsen and Lauren Frazier set out to combine the positive social features of MMOs with the power of VR, first pursuing the cross-platform VR MMORPG Zenith and later applying the lessons from building it to AI tools that empower game developers.
Business Model
Revenue Model
Aura is a usage-based subscription service. Each plan includes free Auto Mode usage plus monthly premium-model credit; Aura Autopilot is open source and also included in an Aura subscription. Enterprise offerings are available for studios, and Aura is distributed through the Epic Fab Store.
Pricing Tiers
Aura for Unreal Engine and Unity; $15 premium credit.
$60 premium credit on the pricing page; annual billing listed at $360/year.
$335 premium credit on the pricing page; annual billing listed at $1,800/year.
Starter Auto Mode limits of approximately 60 questions per week and $10 of premium credit; no credit card required.
Target Markets
- Independent game developers
- Small and mid-sized game studios
- AAA and professional game-development teams
- Unreal Engine developers
- Unity developers
- Game QA, testing and live-ops teams
- Game studios building and iterating on Unreal Engine or Unity games
- Rapid gameplay prototyping and feature implementation from natural-language prompts
- Blueprint, C++ and C# development, debugging, code review and project onboarding
- Level design, environment/prop/3D asset creation and art iteration
- Automated playtesting, QA, feature verification and regression testing
- Live-ops teams needing faster content and feature cadence
- Sinn Studio
- IRONMACE
- Funcom
- ByteDance