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With AI, Everyone is a Dev. EveryDev.ai ©
    1. Home
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    3. Ryan

    Ryan

    Ryan is an independent developer and creator who builds open-source tools for explaining technical ideas through interactive, code-generated visualizations. His principal project, Anatomy, is a Claude/agent skill that turns a one-line idea into a live isometric machine or system, using SVG, optional WebGL shaders, and beta 3D motion.

    Visit Website

    At a Glance

    1Tool Listed
    3Products
    11Capabilities
    Discussions
    Focus Areas
    3D and Animation
    Documentation
    Agent Skill Registries
    Connect
    Latest News
    Anatomy repository published on GitHubOct 8, 2026
    Ryan introduced Anatomy as an open-source skill that turns a one-line machine description into interactive isometric, WebGL, and 3D figuresOct 10, 2026
    Markets
    • Developers and software teams
    • Technical writers and documentation teams
    • Educators, students, and learners
    • Engineers and technical communicators
    • +1 more

    AI Tools by Ryan

    (1)
    View Anatomy
    Anatomy tool icon

    Anatomy

    Claude Code Skill for Concept Diagrams

    3D and AnimationAgent Skill Reg.Documentation

    Discussions

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    Latest News

    10/08/2026

    Anatomy repository published on GitHub

    github.com
    10/10/2026

    Ryan introduced Anatomy as an open-source skill that turns a one-line machine description into interactive isometric, WebGL, and 3D figures

    x.com
    10/12/2026

    Anatomy became usable in Codex and OpenCode

    x.com
    10/12/2026

    Anatomy community gallery launched with playable figures and metadata

    x.com

    Products & Services

    3
    Anatomy
    October 2026

    An open-source MIT-licensed agent skill created by Ryan. A user describes an idea in one line and the agent invents and builds a working explanatory object as a standalone HTML page, SVG, React/Next.js component, or (in beta) true 3D figure.

    Anatomy community gallery
    12 October 2026

    A gallery of community-created Anatomy figures. Each published figure is playable and includes its prompt, model, generation time, and token data; submissions are reviewed and merged through GitHub pull requests.

    Anatomy printable sheets
    18 October 2026

    A feature for generating printable A4 and Letter PDFs from figures, including one-page posters, technical drawings, and multi-page handouts with assembly/detail pages.

    Market Position

    Ryan's work positions Anatomy as a code-first alternative to static box-and-arrow diagrams and ordinary image generation: the agent builds a recognizable, mechanically functioning object whose motion and numeric readouts are tied to a model. It spans standalone SVG/HTML, WebGL, React components, and beta 3D rather than producing only a flat image.

    Leadership

    Founders

    R

    Ryan

    Independent developer and creator behind the wheresryan22 identity (@wheresryan22). His GitHub profile identifies him as Ryan and describes him as a self-proclaimed misfit; the Anatomy site identifies the project as made by Ryan.

    Founding Story

    Ryan created Anatomy around the idea that technical explanations should show a real object whose moving parts embody the concept, rather than relying on abstract boxes and arrows. The project's build diary says the repository/skill was assembled in October 2026, with rules, references, a drawing kit, scripts, and examples designed to let an agent construct and verify the figures.

    Business Model

    Revenue Model

    Anatomy is a free, open-source project distributed under the MIT license. The repository and project site describe installation through the skills CLI or Git, with no API keys and no paid plan described.

    Target Markets

    Industries & Segments
    • Developers and software teams
    • Technical writers and documentation teams
    • Educators, students, and learners
    • Engineers and technical communicators
    • Users of Claude Code, OpenCode, Codex, Antigravity, and MiniMax Code
    Use Cases
    • Explaining algorithms and data structures such as hash maps, binary search, queues, caches, mutexes, merge sort, and B-trees
    • Technical documentation and interactive explainers for websites and Next.js docs
    • Teaching and learning complex systems through manipulable visual models
    • Engineering and mechanical visualization of engines, turbines, reactors, furnaces, pumps, and electrical mechanisms
    • Generating printable classroom, homework, or workshop handouts
    • Creating interactive figures and demos in Claude Code, OpenCode, Codex, Antigravity, or MiniMax Code

    History & Milestones

    18 October 2026

    Anatomy added printable output: figures can be turned into A4/Letter PDFs including a poster, technical drawing, and a 2–4 page handout.

    12 October 2026

    Anatomy added support/instructions for use in OpenCode and Codex in addition to Claude Code; the README also lists Antigravity and MiniMax Code compatibility.

    12 October 2026

    Ryan launched the Anatomy community gallery, with playable figures, prompts, model information, generation time, and token information; contributors can submit figures through pull requests.

    10 October 2026

    Ryan publicly introduced Anatomy on X: a fully open-source agent skill that creates interactive isometric figures, WebGL effects, and real 3D motion from a one-line description.

    8 October 2026

    The Anatomy repository was published on GitHub, according to the project coverage that cites the repository's creation date.

    Key Capabilities

    11
    One-line prompts that produce a physical machine metaphor for a technical idea
    Interactive isometric figures with pointer and keyboard controls
    SVG output with solid parts, four-tone shading, painter's-order depth, live readouts, and eased motion
    Optional WebGL shaders for fire, exhaust, water, caustics, glow, steam, and light
    Beta true 3D mode that re-projects and re-shades moving parts each frame
    Standalone HTML, embedded standalone SVG, and React/Next.js component output

    Integrations & Partnerships

    Platform Integrations

    • Claude Code via npx skills add or Git installation
    • OpenCode via npx skills add or Git installation
    • OpenAI Codex via npx skills add or Git installation
    • Antigravity via npx skills add or Git installation
    • MiniMax Code via npx skills add or Git installation
    • React 18+ and Next.js component output
    • Standalone HTML and SVG output
    • WebGL-capable Chrome/Chromium for shader and browser checks

    Key Partnerships

    Anatomy follows the open Agent Skills format and is documented as compatible with Claude Code, Antigravity, OpenCode, Codex, and MiniMax Code.
    The community gallery uses GitHub pull requests for contributor submissions and review.

    Connect

    Website
    skills.wheresryan.sh/
    GitHub
    wheresryan22
    X / Twitter
    wheresryan22

    AI Topics

    3

    Ryan focuses on these topics:

    3D and Animation(1)
    Documentation(1)
    Agent Skill Registries(1)
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