Ryan
Ryan is an independent developer and creator who builds open-source tools for explaining technical ideas through interactive, code-generated visualizations. His principal project, Anatomy, is a Claude/agent skill that turns a one-line idea into a live isometric machine or system, using SVG, optional WebGL shaders, and beta 3D motion.
At a Glance
- Developers and software teams
- Technical writers and documentation teams
- Educators, students, and learners
- Engineers and technical communicators
- +1 more
AI Tools by Ryan
(1)Anatomy
Claude Code Skill for Concept Diagrams
Discussions
No discussions yet
Be the first to start a discussion about Ryan
Latest News
Anatomy repository published on GitHub
Ryan introduced Anatomy as an open-source skill that turns a one-line machine description into interactive isometric, WebGL, and 3D figures
Anatomy became usable in Codex and OpenCode
Anatomy community gallery launched with playable figures and metadata
Products & Services
An open-source MIT-licensed agent skill created by Ryan. A user describes an idea in one line and the agent invents and builds a working explanatory object as a standalone HTML page, SVG, React/Next.js component, or (in beta) true 3D figure.
A gallery of community-created Anatomy figures. Each published figure is playable and includes its prompt, model, generation time, and token data; submissions are reviewed and merged through GitHub pull requests.
A feature for generating printable A4 and Letter PDFs from figures, including one-page posters, technical drawings, and multi-page handouts with assembly/detail pages.
Market Position
Ryan's work positions Anatomy as a code-first alternative to static box-and-arrow diagrams and ordinary image generation: the agent builds a recognizable, mechanically functioning object whose motion and numeric readouts are tied to a model. It spans standalone SVG/HTML, WebGL, React components, and beta 3D rather than producing only a flat image.
Leadership
Founders
Ryan
Independent developer and creator behind the wheresryan22 identity (@wheresryan22). His GitHub profile identifies him as Ryan and describes him as a self-proclaimed misfit; the Anatomy site identifies the project as made by Ryan.
Founding Story
Ryan created Anatomy around the idea that technical explanations should show a real object whose moving parts embody the concept, rather than relying on abstract boxes and arrows. The project's build diary says the repository/skill was assembled in October 2026, with rules, references, a drawing kit, scripts, and examples designed to let an agent construct and verify the figures.
Business Model
Revenue Model
Anatomy is a free, open-source project distributed under the MIT license. The repository and project site describe installation through the skills CLI or Git, with no API keys and no paid plan described.
Target Markets
- Developers and software teams
- Technical writers and documentation teams
- Educators, students, and learners
- Engineers and technical communicators
- Users of Claude Code, OpenCode, Codex, Antigravity, and MiniMax Code
- Explaining algorithms and data structures such as hash maps, binary search, queues, caches, mutexes, merge sort, and B-trees
- Technical documentation and interactive explainers for websites and Next.js docs
- Teaching and learning complex systems through manipulable visual models
- Engineering and mechanical visualization of engines, turbines, reactors, furnaces, pumps, and electrical mechanisms
- Generating printable classroom, homework, or workshop handouts
- Creating interactive figures and demos in Claude Code, OpenCode, Codex, Antigravity, or MiniMax Code