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With AI, Everyone is a Dev. EveryDev.ai © 2026
    1. Home
    2. Developers
    3. Metaplay

    Metaplay

    Metaplay builds a fully programmable, server-authoritative backend platform for building, operating and scaling live-service games. Its stated aim is to empower ambitious game makers with the technology, tools and expertise needed to create top-grossing games.

    Visit Website

    At a Glance

    1Tool Listed
    6Products
    12Capabilities
    Discussions
    Helsinki, FinlandHeadquarters
    2019Est.
    25Employees
    Focus Areas
    Cloud Computing Platforms
    MCP Servers
    AI Coding Assistants
    Latest News
    Metaplay publishes a public-preview demonstration of Metaplay Agent turning the viral offline game 38-0 into a scalable live service in two days.Jun 11, 2026
    MetaplayGPT announced as an AI assistant with knowledge of the Metaplay game backend, SDK and documentation.Mar 16, 2026
    Markets
    • Mobile game studios
    • Indie and small teams
    • Game studios migrating from a custom or black-box backend
    • Enterprise publishers and studios operating multiple live titles
    • +1 more

    AI Tools by Metaplay

    (1)
    View Metaplay
    Metaplay tool icon

    Metaplay

    Live Service Game Backend SDK

    Cloud PlatformsMCP ServersAI Coding Asst.

    Discussions

    No discussions yet

    Be the first to start a discussion about Metaplay

    Latest News

    06/11/2026

    Metaplay publishes a public-preview demonstration of Metaplay Agent turning the viral offline game 38-0 into a scalable live service in two days.

    metaplay.io
    03/16/2026

    MetaplayGPT announced as an AI assistant with knowledge of the Metaplay game backend, SDK and documentation.

    metaplay.io
    03/07/2026

    Metaplay AI announced as an integrated suite of chatbots, MCP servers and AI agents for game teams.

    metaplay.io
    02/16/2026

    Metaplay SDK Release 36 announced with simplified session management, immutable configs, expanded CLI, .NET 10 support and performance/observability improvements.

    metaplay.io

    Products & Services

    6
    Metaplay SDK
    Publicly launched 2023; Release 38 is current in the documentation

    Full-source, server-authoritative C#/.NET backend and Unity client SDK for persistent player state, shared client/server logic, networking, social systems, matchmaking, economy and live-service features.

    Metaplay Portal and LiveOps Dashboard
    Platform product; release date not stated

    Web portal and operational dashboard for environments, game configuration, economy, segmentation, A/B testing, events, player support, analytics, roles and infrastructure operations.

    Metaplay Cloud
    Managed cloud offering; release date not stated

    Managed development and production environments, with a path to Private Cloud/self-hosting at very large scale.

    Metaplay Free
    May 8, 2025

    Free local-development plan including the full Metaplay SDK, local server, LiveOps Dashboard and BotClient testing.

    Market Position

    Metaplay positions itself as a vertically integrated, fully programmable alternative to black-box game backends: unlike services such as PlayFab and Beamable, it ships the backend as source code into the customer's cloud, combining server-authoritative gameplay, LiveOps, player support and infrastructure in one system. Relevant alternatives also include custom in-house backends and open-source/server frameworks such as Nakama; Metaplay differentiates with production-tested game-specific tooling and managed-cloud support.

    Leadership

    Founders

    PK

    Petri Kero

    Co-founder and CEO of Metaplay; previously associated with Ministry of Games and helped build game-development businesses before starting Metaplay with Teemu Haila.

    TH

    Teemu Haila

    Co-founder and CPO of Metaplay. He co-founded PlayRaven, served as its CPO, and previously worked at Wooga; PlayRaven was acquired by Rovio.

    Executive Team

    PK

    Petri Kero

    CEO and Co-founder

    Game-technology entrepreneur; previously associated with Ministry of Games and co-founded Metaplay in 2019.

    TH

    Teemu Haila

    Chief Product Officer and Co-founder

    Former PlayRaven co-founder/CPO and Wooga alumnus; more than 20 years in game development and product leadership.

    Founding Story

    Metaplay was started in Helsinki in 2019 after its founders saw that successful studios such as Supercell and Small Giant repeatedly had to build similar, highly scalable backends themselves. The initial vision was to provide a flexible, customizable and scalable alternative that gave studios the control of an in-house backend without requiring them to build all of the infrastructure and LiveOps tooling from scratch.

    Business Model

    Revenue Model

    Paid licenses and managed-service subscriptions for Metaplay Cloud, with support plans and usage-based licensing at production scale; enterprise customers can use Private Cloud/self-hosting arrangements.

    Pricing Tiers

    Free
    €0

    Local development and testing; full SDK and local server.

    Starter
    €195/month

    Managed service for small-scale testing; capped at 5 DAU.

    Pre-launch
    €995/month

    Managed service for developing games; capped at 100 DAU.

    Production
    €1,985/month plus €2.95 per 1,000 monthly DAU above 5,000 DAU/day

    Managed service for soft-launch and live games; unlimited DAU, with the first 5,000 DAU/day included.

    Private Cloud
    Custom

    Enterprise/self-hosting option for very large scale; pricing table lists €2 per 1,000 DAU over 5,000/day as a license fee.

    Dedicated support
    €5,000/month

    Portal ticketing and dedicated support; critical-incident response is an additional €5,000/month.

    Target Markets

    Industries & Segments
    • Mobile game studios
    • Indie and small teams
    • Game studios migrating from a custom or black-box backend
    • Enterprise publishers and studios operating multiple live titles
    • Teams building Unity games for iOS, Android, PC and WebGL
    Use Cases
    • Building new server-authoritative live-service games
    • Incrementally adding cloud saves and LiveOps to existing Unity games
    • Mobile games including merge, match-3, puzzle, build-and-battle, card and arena-brawler genres
    • Real-time and asynchronous multiplayer games
    • Game economy, monetization, retention and content operations
    • Studios needing scalable backend infrastructure without building an in-house backend
    Notable Customers
    • Supercell
    • Metacore
    • Trailmix
    • Lessmore Games

    Quick Facts

    Headquarters
    Helsinki, Finland
    Founded
    2019
    Entity Type
    Metaplay Oy
    Employees
    25
    Total Funding
    Employee-owned with no outside investors
    Office Locations
    Urho Kekkosen katu 7B

    History & Milestones

    January 23, 2026

    Metaplay published the SDK local-server/free-development onboarding release.

    February 16, 2026

    SDK Release 36 launched with simplified async session management, immutable game configs, expanded CLI workflows, .NET 10 support, faster bulk database operations and improved observability.

    March 7, 2026

    Metaplay AI announced as a suite of MetaplayGPT, Docs MCP, Portal MCP and AI-agent capabilities for game teams.

    June 11, 2026

    Metaplay published a public-preview case study of Metaplay Agent, showing an offline football game turned into a configurable live service in two days of prompting.

    May 8, 2025

    Metaplay Free introduced for no-cost local development with the full SDK stack, LiveOps Dashboard, BotClient testing and shared C# game logic.

    Key Capabilities

    12
    Server-authoritative C# and .NET architecture
    Full source-code delivery and extensibility
    First-class Unity integration and shared client/server game logic
    Player state persistence, cloud saves and offline development
    LiveOps dashboard with game configs, scheduled events, segmentation and A/B testing
    Economy, monetization, offers, dynamic pricing and server-side purchase validation

    Integrations & Partnerships

    Platform Integrations

    • Unity 2020.3 LTS and later
    • C#/.NET game server and shared client/server logic
    • iOS, Android, Windows, macOS, Linux and WebGL game clients
    • AWS and Kubernetes deployment, including customer-owned cloud and on-premises options
    • Google Play, Apple App Store and Steam purchase validation
    • Google Sign-In, Google Play Games, Apple Game Center, Sign in with Apple, Facebook Login, Steam and ImmutableX Wallet
    • BigQuery and Amazon S3 analytics export
    • Claude Code, Cursor, Codex, Windsurf, VS Code, OpenCode and other MCP-capable AI tools

    Key Partnerships

    Customer and case-study relationships with Supercell, Metacore, Trailmix, Lessmore Games, Dodreams, Antihero Studios, Superbloom, Playsome, Future Run, Salto Games and Nitro Games
    Metaplay Discord community partnership/support channel
    Integrations with AI coding ecosystems including Claude Code, Cursor, Codex, Windsurf, VS Code and OpenCode through MCP and Agent tooling

    Connect

    Website
    metaplay.io

    AI Topics

    3

    Metaplay focuses on these topics:

    Cloud Computing Platforms(1)
    MCP Servers(1)
    AI Coding Assistants(1)
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