Metaplay
A backend platform and SDK for building, operating and scaling live service games, with a built-in LiveOps dashboard and AI agent tooling.
At a Glance
Build and run your Metaplay game locally.
Engagement
Available On
Listed Oct 2026
About Metaplay
Metaplay is a backend platform for building and operating live service games, made by Metaplay Oy of Helsinki. It combines a Unity client library, a C#/.NET server-authoritative backend, devops tooling and a LiveOps dashboard, and ships as source code that deploys into the studio's own cloud.
What It Is
Metaplay is an SDK and backend for game teams. Game logic is written once in C# and runs on both client and server, with the server acting as the source of truth to resist cheating. The SDK includes a Unity client library, a game server built on an actor-based architecture, cloud deployment tooling, and ready-made systems such as guilds, leagues and leaderboards, matchmaking, localization and server-side in-app purchase validation.
LiveOps Dashboard
The dashboard covers player segmentation, A/B experiments, over-the-air game config updates, scheduled in-game events, offers, in-game mail, push notifications and player support tools such as player lookup and state inspection. According to the FAQ it can be customized with custom pages and admin actions, and a browser demo is offered.
AI Tooling
The Metaplay Agent installs skills for planning, implementing, reviewing and upgrading Metaplay code inside AI coding tools such as Claude Code, Cursor, Codex and Windsurf. Two MCP servers are described: a Docs MCP server for SDK documentation and source, and a Portal MCP server for querying running game infrastructure (live DAU, logs, environment status), read-only by default. The same MCP servers and APIs can be used to build custom automations.
Adoption and Deployment
The FAQ says Metaplay supports incremental adoption in existing Unity games, including migrating from backends like PlayFab, Firebase or Nakama. Games can run locally with an embedded mock server, on Metaplay managed cloud, or be self-hosted on Kubernetes (AWS is documented). Supported clients are Unity 2020.3 LTS and later on iOS, Android, desktop and WebGL.
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Pricing
Free
Build and run your Metaplay game locally.
- All Metaplay SDK features
- Metaplay Local Server
- Deploy and test locally
- Seamless upgrade to Pro
- No publishing license
Starter
For earliest prototyping of new games
- For solo devs or teams of two
- Capped at 5 DAU
- 1 mini environment
- Limited publishing license (technical test launches only)
Pre-launch
For early development of new games
- For small teams
- Capped at 100 DAU
- 2 small environments
- Limited publishing license (technical test launches only)
Production
For launching and scaling live games
- Unlimited DAU (subject to Fair Use Policy)
- First 5000 DAU/day included
- Licence fee €2.95 per 1000 DAU above 5000 DAU/day
- 2 small environments
- Staging environment
- Scalable production environment
Private Cloud
For self-hosting games at massive scale
- Unlimited DAU
- Environments to suit your needs
- Made for huge scale (>1m DAU)
- 2€ / 1000 DAU licence fee over 5000/day
Standard Support
Direct engineer access during business hours
- Metaplay Portal ticketing system
- 1:1 email support
- 09-17h weekdays
- Next business day response
- Onboarding session
Dedicated Support
Dedicated project help from our expert engineers
- Metaplay Portal ticketing system
- 1:1 email support
- 9-17h weekdays
- Same business day response
- Onboarding session
- 2 engineer days per month
- Private Slack channel
Critical Incident Response
Urgent response for teams with live games
- Fixes for critical issues in your game
- 24/7 availability
- 1h response SLA
- Add onto paid support plan
Capabilities
Key Features
- Server-authoritative C# game backend
- Shared client-server game logic with client prediction
- Ships as full source code
- LiveOps dashboard
- Player segmentation
- A/B testing and experiments
- Over-the-air game config updates
- In-game events and offers
- Guilds, leagues and leaderboards
- Matchmaking
- Server-side IAP validation
- Push notifications
- In-game mail
- Analytics export to BigQuery and S3
- Metaplay Agent for AI coding tools
- Docs and Portal MCP servers
- BotClient load testing
- GDPR data export and deletion tools
- Local development with embedded mock server
