Proyecto 26
Proyecto 26 is an open-source developer initiative that builds tools for web, mobile, and game development. Its stated mission is “Changing the world with small contributions,” with an emphasis on sharing code, teaching, and community contribution.
At a Glance
- Software developers and open-source contributors
- Web and mobile application teams
- Unity, Phaser, and JavaScript game developers
- Developers learning or preparing for system-design interviews
- +2 more
AI Tools by Proyecto 26
(1)system-design-skills
System Design Skills for Claude Code
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Latest News
system-design-skills added multi-host packaging, plugin evaluations, an answer contract, and a Remotion hero film; the repository described 22 composable skills for Claude Code, Codex, and Agent Plugins.
ulanzi-deck-skills released its initial 0.1.0 agent-plugin package, followed by verified macOS support for Ulanzi Studio/D200H workflows.
Blender Skills v1.3.0 expanded to 94 specialized skills and documented support for Cursor, Claude Code, Kiro, and Codex.
ProjectX added a refundPaymentIntent method to its Stripe service, as part of its event-driven full-stack template development.
Products & Services
An MIT-licensed, self-contained plugin/wiki of 22 composable system-design skills for Claude Code, OpenAI Codex, and other Agent Plugins hosts. It guides users through clarifying requirements, estimating capacity, composing building blocks, evaluating trade-offs, stress-testing, and iterating.
An event-driven full-stack TypeScript template for production-ready distributed applications, using a modern monorepo, React Router v7, NestJS, Tailwind CSS, Docker, Temporal workflows, AI-first tooling, and integrations such as Stripe.
React Native InAppBrowser for iOS and Android, supporting Chrome Custom Tabs, Safari Services, and SafariViewController, with authentication flows, deep linking, and browser capabilities.
Promise-based REST and HTTP client for Unity/C#, with async/await support and JSON serialization.
Market Position
Proyecto 26 positions itself as a maintainer-led, open-source alternative to proprietary SDKs, paid developer platforms, and template-first system-design education. Its differentiation is breadth across web/mobile/game tooling plus newer composable AI-agent plugins, with source code, documentation, reusable building blocks, and community sponsorship rather than a conventional venture-backed SaaS product.
Leadership
Founders
Juan David Nicholls
Founder and lead developer/maintainer. A Colombia-based full-stack developer and open-source contributor with more than 14 years of experience across web, mobile, games, blockchain, cloud, JavaScript/TypeScript, and .NET/C#; he also describes himself as a mentor and speaker.
Executive Team
Juan David Nicholls
Founder & Lead Developer
Colombia-based full-stack developer, open-source contributor, speaker, and mentor with 14+ years across web, mobile, game, blockchain, and cloud development.
Founding Story
Juan David Nicholls started Proyecto 26 in 2015 as a journey to build and share open-source tools for developers. The initiative is based on the belief that consistent, small contributions can create global change, while the act of teaching and sharing helps the maintainer and community grow.
Business Model
Revenue Model
Primarily community sponsorships and donations through GitHub Sponsors and Open Collective. Business and enterprise sponsors can receive consulting, private-repository access, premium features, priority support, and dedicated Discord support; the sponsor page also offers paid pair-programming, feature support, sprint funding, bug bounties, and conference talks.
Pricing Tiers
The sponsor page associates these with coffee, an X/Twitter shoutout, feature support, release-notes mention, sprint funding, pair-programming, one hour of consulting, bug bounty, and conference talk support respectively.
Supporter, Backer, Bronze, Silver, Gold, and Platinum tiers are offered through GitHub Sponsors/Open Collective; Gold and Platinum include consulting benefits, while Bronze+ can include logo placement and roadmap/community benefits.
Target Markets
- Software developers and open-source contributors
- Web and mobile application teams
- Unity, Phaser, and JavaScript game developers
- Developers learning or preparing for system-design interviews
- Teams using Claude Code, Codex, Cursor, Copilot CLI, Kiro, or other agent-plugin hosts
- Enterprise sponsors needing private repositories, priority support, or consulting
- Building cross-platform mobile apps and native authentication/browser flows
- Building web components and animated web interfaces
- Developing Unity and browser games with REST, Phaser, and curated resources
- Learning, practicing, and documenting scalable system design
- Using AI coding agents to design systems, build presentations, configure hardware controllers, or create Blender assets and workflows
- Production-oriented distributed applications and event-driven full-stack prototypes