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With AI, Everyone is a Dev. EveryDev.ai ©
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    xxx91n

    Xxx91n is an individual GitHub developer account and independent project publisher, not an identified incorporated company. The account publishes open-source developer tools and applications, including software for AI-assisted Autodesk Maya workflows, browser bookmark organization, Windows environment management, and agent verification.

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    At a Glance

    1Tool Listed
    6Products
    8Capabilities
    Discussions
    Focus Areas
    MCP Servers
    MCP Tools
    3D and Animation
    Connect
    Latest News
    mcp-for-maya v0.6.0 released with strict policy mode, generated discovery/error-code documentation, session-lifecycle documentation, and tool-description quality improvements.Oct 5, 2026
    mcp-for-maya v0.5.0 released as a verification milestone with real-Maya results, WSL verification, MCP Registry listing, and v1.0 gate disposition.Sep 29, 2026
    Markets
    • LLM and coding-agent users
    • Autodesk Maya artists, technical artists, and 3D developers
    • Developers and CI operators on Windows
    • Users needing structured browser bookmark management
    • +1 more

    AI Tools by xxx91n

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    View mcp-for-maya
    mcp-for-maya tool icon

    mcp-for-maya

    MCP Server for Autodesk Maya

    MCP Servers3D and AnimationMCP Tools

    Discussions

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    Latest News

    10/05/2026

    mcp-for-maya v0.6.0 released with strict policy mode, generated discovery/error-code documentation, session-lifecycle documentation, and tool-description quality improvements.

    github.com
    09/29/2026

    mcp-for-maya v0.5.0 released as a verification milestone with real-Maya results, WSL verification, MCP Registry listing, and v1.0 gate disposition.

    github.com
    09/28/2026

    mcp-for-maya v0.4.0 released as the beta/feature-complete milestone with expanded CI, governance, and release-quality controls.

    github.com
    09/27/2026

    mcp-for-maya v0.3.0 released with FBX/OBJ/USD scene export and scene-graph introspection.

    github.com

    Products & Services

    6
    mcp-for-maya
    2026-09-18 (0.1.0 initial release; 0.6.0 released 2026-10-05)

    MIT-licensed Model Context Protocol server that lets LLM agents such as Codex and Claude drive Autodesk Maya for 3D modeling, scene planning, and engineering-grade delivery.

    Boxing

    Chrome and Firefox new-tab/bookmark organizer using a hierarchical infinite canvas, labeled boxes, spatial connections, per-tab memory, WebDAV sync, and 14 locales.

    Env Manager

    Windows environment-variable manager with a C# CLI and native Tauri 2/Svelte GUI, profiles, protected variables, secret providers, PATH health checks, and an audit ledger.

    6F

    Claude Code agent plugin for macro and micro engineering-content audits of git-healthy repositories, with a hub of facts, federated adjudication, evidence gates, and verifiable receipts.

    Market Position

    mcp-for-maya positions itself as a scene-intelligence and verification-focused alternative to general Maya MCP servers and to blender-mcp. Its stated differentiators versus blender-mcp are spatial awareness, ICEV inspect-compute-execute-verify workflow, checkpoint/rollback safety, holistic scene planning, deterministic audits, multi-session management, and visual-loop tooling; blender-mcp is described as stronger in asset ecosystem breadth, first-class object CRUD, AI-generated-model integrations, and community scale.

    Founding Story

    The clearest documented origin story is mcp-for-maya: it was forked from chadrik/maya-mcp-server and extended with a scene-intelligence layer intended to prevent LLM agents from working blindly in Autodesk Maya. The extension focuses on spatial awareness, deterministic auditing, transactional safety, and visual verification.

    Business Model

    Revenue Model

    The identified projects are open-source software distributed through public GitHub repositories; mcp-for-maya is MIT-licensed and installable from PyPI.

    Target Markets

    Industries & Segments
    • LLM and coding-agent users
    • Autodesk Maya artists, technical artists, and 3D developers
    • Developers and CI operators on Windows
    • Users needing structured browser bookmark management
    • Software teams seeking repository audit and evidence workflows
    Use Cases
    • AI-assisted 3D modeling and scene construction in Autodesk Maya
    • Scene planning, spatial reasoning, camera setup, asset import, and engineering-grade scene auditing
    • Visual verification and recovery of AI-driven Maya edits
    • Organizing browser bookmarks on an infinite spatial canvas
    • Safe Windows environment-variable management for developers, CI, and AI agents
    • Repository engineering-content auditing and evidence verification for coding agents

    History & Milestones

    2026-10-05

    mcp-for-maya 0.6.0 released with strict policy mode, generated llms.txt and error-code documentation, session-lifecycle documentation, and tool-description quality improvements.

    2026-09-29

    mcp-for-maya 0.5.0 released as a verification milestone with real-Maya verification results, a WSL server-side lane, MCP Registry listing, and a v1.0.0 gate disposition.

    2026-09-28

    mcp-for-maya 0.4.0 released as the beta/feature-complete milestone, adding governance and release-quality infrastructure.

    2026-09-27

    mcp-for-maya 0.3.0 released with scene_export for FBX, OBJ, and USD plus scene-graph introspection tools.

    2026-09-23

    mcp-for-maya 0.2.0 released with Poly Haven asset tools and a README/product documentation facelift.

    Key Capabilities

    8
    mcp-for-maya provides spatial awareness through scene snapshots, inspection, and measurement.
    Aesthetic analysis covers color theory, composition, proportion and scale, lighting quality, and visual flow.
    Camera planning, orbit animation, viewport snapshots, and single-frame render previews.
    Transactional scene checkpoints and rollback, scene planning, and deterministic engineering audits.
    25 MCP tools including arbitrary Maya-Python execution, reusable module writing, multi-session management, asset search/import, scene export, and scene-graph introspection.
    Poly Haven asset search/import with host-side HTTPS download, host allowlisting, checksum verification, size/polycount guards, texture wiring, and deduplication.

    Integrations & Partnerships

    Platform Integrations

    • Autodesk Maya 2023 or newer; verified against Maya 2024 GUI sessions.
    • MCP clients including Codex and Claude; example configuration is provided for Codex.
    • PyPI distribution via pip install mcp-for-maya and uvx mcp-for-maya.
    • Windows, Linux, and macOS host support for the mcp-for-maya server; Maya helper paths are documented for Windows, Linux, and macOS.
    • Boxing is published for Chrome/Chromium and Firefox, with Edge and Firefox add-on links in its repository.

    Key Partnerships

    mcp-for-maya is forked from chadrik/maya-mcp-server and retains the upstream connection stack.
    Poly Haven is the documented external asset source for mcp-for-maya's asset_search and asset_import tools.

    Connect

    Website
    xxx91n.com/
    GitHub
    Xxx91n

    AI Topics

    3

    xxx91n focuses on these topics:

    MCP Servers(1)
    MCP Tools(1)
    3D and Animation(1)
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