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With AI, Everyone is a Dev. EveryDev.ai © 2026
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    3. Claude Code Arcade
    Claude Code Arcade icon

    Claude Code Arcade

    Vibe Coding

    An 80s arcade running in your Claude Code status line, animated by whatever Claude is doing — featuring Ms. Pac-Man, R-Type, Frogger, WOPR, and more.

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    At a Glance

    Pricing
    Open Source

    Fully free and open source under the MIT license.

    Engagement

    Available On

    Windows
    macOS
    Linux
    API
    CLI

    Resources

    WebsiteGitHubllms.txt

    Topics

    Vibe CodingAI Coding AssistantsTerminal & Session Management

    Alternatives

    Claude Code DesktopClaude Code on the webdeepclaude
    Developer
    jystervinoujystervinou is an independent developer who builds open-sour…

    Listed Sep 2026

    About Claude Code Arcade

    Claude Code Arcade is an open-source hobby project by jystervinou that embeds playable 80s arcade games directly into the Claude Code terminal status line. Released under the MIT license, it runs a small daemon that animates each terminal window with its own independent game, driven by Claude's activity in that session. The project is not affiliated with, endorsed by, or sponsored by Anthropic.

    What It Is

    Claude Code Arcade is a terminal status-line extension for Claude Code that turns the one-line status bar into a self-playing arcade cabinet. It supports Ms. Pac-Man, R-Type, Frogger, WOPR (from WarGames), an aquarium, and a safari — each playing itself automatically, with optional joystick control. Every open terminal window gets its own independent game world, its own score, and its own high score, keyed by the session_id Claude Code passes to the status line.

    How It Works

    A small Node.js daemon runs one game world per open session and writes each window its own rendered frame every 200ms. The statusline.sh script prints the frame belonging to its session. Windows are distinguished by Claude Code's session_id, so two windows of the same size still run two separate games. The daemon shuts itself down two minutes after the last window closes, or immediately on arcade off.

    • Games are animated by Claude's actual activity: Reads become Bydo drones in R-Type, Writes become armored gunships, and Claude's replies drop a Force pod
    • Ms. Pac-Man laps the maze, eats dots, runs from ghosts, and chases fruit with real arcade scoring
    • WOPR types its way through the WarGames film — the logon, the game list, and a round of Global Thermonuclear War
    • The aquarium and safari themes offer calmer emoji-based alternatives

    The Sprite Font

    The arcade uses an original pixel font placed in Unicode 16's "Symbols for Legacy Computing Supplement" block (U+1CC10–1CC37), a range no macOS system font covers. CoreText's automatic font fallback finds the installed arcade font for those codepoints, enabling full-color sprite rendering without patching system fonts. Each glyph is drawn one square per pixel — 16×16 for Ms. Pac-Man and Frogger characters, 24×16 across three cells for R-Type sprites — with color layers baked in. WOPR and Ms. Pac-Man work without the font at all.

    Setup Path

    Installation is a single command pasted into Claude Code or any terminal:

    • Clones the repo to ~/.claude-code-arcade and runs install.sh
    • Writes to ~/.arcade/, ~/.local/bin/arcade, one font file in the user font directory, and the statusLine key in ~/.claude/settings.json
    • Requires Node (any recent version) and macOS or Linux; no sudo, nothing system-wide
    • The installer checks for conflicts and asks before overwriting anything it didn't create
    • Uninstall with one command; scores are preserved unless --purge is passed

    Requires a full terminal quit and reopen after install to pick up the sprite font, because terminals cache glyph lookups per process.

    Optional Joystick Control

    Ms. Pac-Man, R-Type, and Frogger accept player input, though the games play themselves without it. Two input modes are available:

    • Spare pane mode: run arcade play in a separate terminal pane; arrow keys steer, up boosts
    • Global mode (macOS only): arcade play global uses F1/F2/F3 as controls from any window, requiring a one-time Accessibility permission grant

    In R-Type, F1 flies left, F2 right, and F3 fires or releases the wave cannon when charged. The auto-pilot resumes about 30 seconds after the player stops steering.

    Current Status

    The repository was created on 2026-08-30 and last updated on 2026-09-01, making it a very new project with 2 stars and no forks at time of writing. It is an independent hobby project released under the MIT license, written primarily in JavaScript.

    Claude Code Arcade - 1

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    Pricing

    OPEN SOURCE

    Open Source

    Fully free and open source under the MIT license.

    • All arcade themes (Ms. Pac-Man, R-Type, Frogger, WOPR, aquarium, safari)
    • Per-window independent game worlds
    • Optional joystick control
    • Original sprite font
    • Single-command install and uninstall

    Capabilities

    Key Features

    • Ms. Pac-Man, R-Type, Frogger, WOPR, aquarium, and safari themes
    • Self-playing games animated by Claude's activity
    • Per-window independent game worlds and scores
    • Optional joystick control via spare pane or global F-key mode
    • Original pixel sprite font using Unicode 16 Legacy Computing Supplement block
    • Real arcade scoring with per-session high scores
    • Live theme switching without restart
    • arcade on/off toggle without uninstalling
    • Single-command install and uninstall
    • No sudo or system-wide changes required
    • Works on macOS and Linux

    Integrations

    Claude Code
    Node.js
    macOS terminal
    Linux terminal
    API Available

    Ratings & Reviews

    No ratings yet

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    Developer

    jystervinou

    jystervinou is an independent developer who builds open-source hobby projects. Claude Code Arcade, their primary public project, embeds 80s arcade games into the Claude Code terminal status line. The project is released under the MIT license and is not affiliated with Anthropic or any game rights holders.

    Read more about jystervinou
    WebsiteGitHub
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