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    1. Home
    2. Tools
    3. image-blaster
    image-blaster icon

    image-blaster

    3D and Animation

    An open-source Claude skillset that converts a single image into a fully meshed 3D environment, 3D object models, and spatial sound effects in under 5 minutes.

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    At a Glance

    Pricing
    Open Source

    Freely available under the MIT License. Use, modify, and distribute without cost.

    Engagement

    Available On

    Web
    API
    CLI

    Resources

    WebsiteDocsGitHubllms.txt

    Topics

    3D and AnimationGenerative MediaAgent Frameworks

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    Developer
    neilsonnnneilsonnn is an independent developer on GitHub who builds o…

    Listed May 2026

    About image-blaster

    image-blaster is an open-source TypeScript project by GitHub user neilsonnn that gives Claude the ability to transform a single input image into a complete 3D world — including explorable environments, object meshes, and ambient sound effects. Licensed under MIT, it is freely available on GitHub and designed to jumpstart 3D asset creation workflows for game developers, filmmakers, architects, and hobbyists alike.

    What It Is

    image-blaster is an image-to-world skillset for Anthropic's Claude AI assistant. Rather than being a standalone application, it operates as a set of Claude skills that orchestrate multiple third-party generation APIs — World Labs, FAL (Hunyuan 3D), and ElevenLabs — to produce a full suite of 3D assets from a single photograph or concept image. The project's README describes the pipeline as capable of taking "an image to a fully meshed 3D environment in < 5 minutes."

    How the Pipeline Works

    When a user drops an image into the input/ directory and prompts Claude to "blast it," the tool executes a multi-step generation sequence by default:

    • 3D object models (.glb, .obj) are created for all dynamic objects in the scene using the Hunyuan 3D model via FAL.
    • Gaussian splat (.spz) of the static environment is generated using World Labs' marble-1.1 model.
    • Ambient and object-specific sound effects (.mp3) are produced using ElevenLabs' SFX model.

    Image editing and cleanup tasks use nano-banana by default, with gpt-image-2 available as an alternate provider.

    Generation Models and Parameters

    image-blaster integrates several specialized AI models under the hood:

    • marble-1.1 — World Labs' Marble model for explorable spatial environments
    • nano-banana — default image editing for source cleanup and object reference images
    • gpt-image-2 — alternate image edit provider
    • hunyuan-3d — Tencent's Hunyuan 3D model via FAL for object mesh generation
    • elevenlabs-sfx — ElevenLabs sound effects for ambient and physics-based audio

    Advanced users can tune Hunyuan 3D output with parameters including face count (40,000–1,500,000), PBR material generation, polygon type (Normal, LowPoly, Geometry), and triangle vs. quadrilateral polygon mode.

    Target Audience and Use Cases

    The project's README lists a broad range of creative and professional use cases: video game level concepts, architectural renderings, film location scouting, robotics environment simulation, and personal/nostalgic scenes. It is explicitly designed to embed under the assets of game engines (Unity, Unreal, Godot), DCC software (Blender, 3DS Max, Maya), and web apps (Three.js, Electron).

    Setup Path

    Getting started requires cloning the repository, entering the directory, and running Claude via its CLI installer. Users then provide API keys for World Labs and FAL directly to Claude in the terminal session. No separate configuration file setup is described beyond placing an input image in the input/ folder and issuing a natural-language prompt.

    Current Status

    The repository was created in April 2026 and last updated in May 2026, with the project's README describing it as actively maintained. The GitHub page reports 3,798 stars and 370 forks as of the last recorded update, indicating rapid early community interest. Five open issues are listed. The project is under active development, with a note in the README about an optional React viewer that can be unlocked by modifying the .claudeignore file.

    image-blaster - 1

    Community Discussions

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    Pricing

    OPEN SOURCE

    Open Source

    Freely available under the MIT License. Use, modify, and distribute without cost.

    • Full source code access under MIT License
    • Image-to-3D environment generation
    • 3D object model generation (.glb, .obj)
    • Gaussian splat generation (.spz)
    • Ambient and SFX audio generation (.mp3)

    Capabilities

    Key Features

    • Convert a single image to a fully meshed 3D environment in under 5 minutes
    • Generate 3D object models (.glb, .obj) for dynamic scene objects
    • Create Gaussian splat (.spz) of static environments via World Labs marble-1.1
    • Produce ambient and object-specific sound effects (.mp3) via ElevenLabs
    • Image cleanup and editing via nano-banana or gpt-image-2
    • Configurable Hunyuan 3D parameters: face count, PBR, polygon type
    • Embeddable in Unity, Unreal, Godot, Blender, Three.js, and Electron apps
    • Operates as a Claude skillset via natural-language prompts
    • Optional React viewer for in-browser preview

    Integrations

    Claude (Anthropic)
    World Labs (marble-1.1)
    FAL (Hunyuan 3D)
    ElevenLabs SFX
    gpt-image-2 (OpenAI)
    nano-banana
    Unity
    Unreal Engine
    Godot
    Blender
    3DS Max
    Maya
    Three.js
    Electron
    API Available
    View Docs

    Reviews & Ratings

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    Developer

    neilsonnn

    neilsonnn is an independent developer on GitHub who builds open-source AI tooling. The image-blaster project demonstrates a focus on creative AI pipelines that bridge large language models with specialized 3D and audio generation APIs. The repository is written in TypeScript and licensed under MIT, reflecting a commitment to open, remixable tooling for game developers, filmmakers, and 3D artists.

    Read more about neilsonnn
    WebsiteGitHub
    1 tool in directory

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