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With AI, Everyone is a Dev. EveryDev.ai © 2026
    1. Home
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    3. egui
    egui icon

    egui

    AI Development Libraries

    An easy-to-use immediate mode GUI library for Rust that runs on both web (via WebAssembly) and native platforms.

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    At a Glance

    Pricing
    Open Source

    Fully free and open source under MIT and Apache 2.0 licenses. Use, modify, and distribute freely.

    Engagement

    Available On

    Windows
    macOS
    Linux
    Android
    Web

    Resources

    WebsiteDocsGitHubllms.txt

    Topics

    AI Development LibrariesDevelopment EnvironmentsPrototyping

    Alternatives

    swift-claude-codeuvReflex
    Developer
    Emil ErnerfeldtEst. 2020

    Listed Aug 2026

    About egui

    egui (pronounced "e-gooey") is a simple, fast, and highly portable immediate mode GUI library written in pure Rust. Created and maintained by Emil Ernerfeldt (@emilk) and sponsored by Rerun, it targets both native desktop platforms and the web via WebAssembly, making it one of the few Rust GUI libraries that works seamlessly across both environments.

    What It Is

    egui is an immediate mode GUI library — meaning the UI is described and rendered every frame rather than stored as a persistent object tree. Unlike retained-mode frameworks, egui requires no callbacks, no on-click handlers, and no synchronization between app state and GUI state. A button interaction looks like: if ui.button("Save file").clicked() { save(file); }. The library is not a framework; it is a library you call into, giving you full control over the application loop.

    The official application framework built on top of egui is eframe, which supports compiling the same app to Web, Linux, macOS, Windows, and Android.

    Immediate Mode: Tradeoffs to Know

    The immediate mode model has concrete advantages and disadvantages the README documents explicitly:

    Advantages:

    • No callbacks or event handlers cluttering code flow
    • No risk of stale GUI state diverging from app state
    • GUI code can live in a simple function — no dedicated UI object required
    • Highly interactive UIs can be more performant than retained-mode equivalents

    Disadvantages:

    • Layout is harder: window sizes must be known before content is laid out, causing occasional first-frame jitter (mitigated via Context::request_discard for a second pass)
    • Large scroll areas with many widgets can tax the CPU since layout runs every frame
    • Typical CPU cost is 1–2 ms per frame; egui only repaints on interaction or animation

    Widget and Feature Set

    egui ships with a broad set of built-in widgets and layout primitives:

    • Widgets: labels, text buttons, hyperlinks, checkboxes, radio buttons, sliders, draggable values, text editing, color pickers, spinners, images
    • Layouts: horizontal, vertical, columns, automatic wrapping
    • Text editing: multiline, copy/paste, undo, emoji support
    • Windows: movable, resizable, named, minimizable, auto-sized and auto-positioned
    • Regions: resizing, vertical scrolling, collapsing headers, panels
    • Rendering: anti-aliased lines, circles, text, and convex polygons via the epaint 2D graphics API
    • Accessibility: optional integration with AccessKit, enabled by default in eframe, providing native accessibility APIs on Windows and macOS

    A community-maintained wiki lists additional third-party egui crates for extended widgets and features.

    Integration Architecture

    egui is designed to be renderer-agnostic — it produces a triangle mesh each frame that any graphics backend can render. Official integrations include:

    • eframe — cross-platform app framework (web + native)
    • egui_glow — rendering via the glow OpenGL wrapper
    • egui-wgpu — rendering via the WebGPU API (wgpu)
    • egui-winit — windowing integration via winit

    Third-party integrations cover game engines including Bevy (bevy_egui), miniquad, three-d, and others. The integration surface is intentionally minimal: gather input, call GUI code, handle output, render triangles.

    Update: Version 0.36.1

    The latest release is 0.36.1, published on August 7, 2026, described as a Sense::drag() bugfix release. The repository remains under active development with the main branch last pushed August 25, 2026. The project has accumulated over 30,000 GitHub stars and more than 2,100 forks, reflecting broad community adoption. egui is dual-licensed under MIT and Apache 2.0.

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    Community Discussions

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    Share your experience with egui, ask questions, or help others learn from your insights.

    Pricing

    OPEN SOURCE

    Open Source

    Fully free and open source under MIT and Apache 2.0 licenses. Use, modify, and distribute freely.

    • Full egui library source code
    • MIT and Apache 2.0 dual license
    • eframe cross-platform framework
    • All official rendering backends (glow, wgpu)
    • Community Discord and GitHub Discussions support

    Capabilities

    Key Features

    • Immediate mode GUI — no callbacks or retained widget state
    • Runs on web (WebAssembly) and native (Windows, macOS, Linux, Android)
    • Built-in widgets: buttons, sliders, text editing, color picker, images, and more
    • Horizontal, vertical, column, and auto-wrapping layouts
    • Anti-aliased 2D rendering via epaint
    • Accessibility support via AccessKit (Windows and macOS)
    • Custom widget authoring
    • Dark and light themes with full style customization
    • Multiline text editing with copy/paste, undo, and emoji support
    • Movable and resizable windows with auto-sizing
    • Vertical scrolling regions and collapsing headers
    • Renderer-agnostic triangle mesh output
    • Official eframe framework for cross-platform apps
    • wgpu and glow rendering backends
    • winit windowing integration
    • No unsafe code in egui core
    • Minimal default dependencies
    • Wasm-friendly codebase throughout

    Integrations

    eframe (official cross-platform framework)
    egui_glow (OpenGL via glow)
    egui-wgpu (WebGPU via wgpu)
    egui-winit (windowing via winit)
    bevy_egui (Bevy game engine)
    egui-miniquad (miniquad)
    three-d
    AccessKit (accessibility)
    egui_extras (image loading)
    rfd (file dialogs, native and Wasm)
    API Available
    View Docs

    Ratings & Reviews

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    Developer

    Emil Ernerfeldt

    Emil Ernerfeldt ([@emilk](https://github.com/emilk)) authors and maintains egui, a pure-Rust immediate mode GUI library targeting both web and native platforms. The project is sponsored by [Rerun](https://www.rerun.io/), a startup building an SDK for visualizing streams of multimodal data. egui development is community-driven with contributions from dozens of open-source collaborators.

    Founded 2020
    1 employees
    Read more about Emil Ernerfeldt
    WebsiteGitHub
    1 tool in directory

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